Sabkush Headlines: What Pac-Man means at 30

Sabkush Headlines: What Pac-Man means at 30What Pac-Man means at 30

Its probably impossible to count the times someone has written that video games are a business as big as or bigger than Hollywood. But long before the Halos and the Sims and the Call of Dutys and the Maddens began bringing in billions of dollars, the world was dominated by a simple yellow character munching his way through a maze of dots, trying to avoid getting eaten by ghosts. On May 22, 1980, a Japanese company called Namco Bandai released a game in Japan called Puck-Man. The title was rejected in the United States because some worried that the "P" would chip off the cabinet and look like an "F." Regardless, a global phenomenon was born that day. And on Saturday, Pac-Man celebrates its 30th anniversary. And unlike so many of the hit games that have come and gone since then, the little yellow disc with the missing pie-slice for a mouth has become a legend in the video games industry, as well as an inspiration for many of the best-known designers in the field. "I think theres no question that Pac-Man was sort of a watershed event in the popularity and possibilities of video games," said Richard Garriott, a veteran designer known for his pioneering work on Ultima and Ultima Online, as well as his leading roles on Lineage, City of Heroes, and Tabula Rasa. "It was by no means the first [hit game], but earlier offerings [like Asteroids and Pong], no matter how compelling [they were] to nerds like me...Pac-Man was really the first [that reached] what I would call the broad cross-section of society, men and women. It was really the first time, where people looked at video games not merely as this odd thing that teenage boys would [pump] their quarters into, but which had much broader social significance."

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